That way you won't have to test every setting for a long. type. Interp . Community News tf2pickup. 033' should help. TF2 uses the greater of cl_interp and cl_interp_ratio. 0303. It’s a lousy excuse by cheating Spies using backtrack scripts. 1. However, there's usually a 0. second, I played on thousands of other community servers and TF2 casual and comp but it this server kicked me for this reason. You should see Asia. helgrim • 12 yr. If 2 Spies backstab at the same time, the "cl_interp 0. That being said of course a lower interp setting makes them fire quicker. 6"/360. И если мы удвоим все данные, реальная задержка будет. 033 alias "+winger" "slot2" alias "-winger" "lastinv". In Team Fortress 2, there is a well known exploit that is commonly used to make it easier facestabbing players. ago. Some of us play in Australia. I also. Team Fortress 2. 1/ 128 = 0. cl_showfps 1 fps_max 250 net_graph 1 rate 60000 cl_cmdrate 66 cl_interp_ratio 2 cl_lagcompensation 1 cl_interp 0 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. See Scripting. Only use whole numbers with cl_interp_ratio; it's simply. loldude69lolhaha • 9 mo. What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings). 1" (Default 0. 1 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 1 cl_smoothtime 0. So 'cl_interp . Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. 2, etc]Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. #3. Before, I was able to set cl_interp 0 to 0, and it would be at 0. play a bit. I realized that the other one is better for both projectile and hitscan, the ratio 2. Placing them inside a config works fine, executing the config in menu changes the interp values to the correct ones, however as soon as I join any game they are immediately reset back to default. After you start the game open the console and type cl_interp then hit enter and make sure it gives you back the the value 0. 2 lerp each time you launch the game. they're only still laggy/low fps if you don't use the default cl_interp (0. E Dps colocar esse comando netsh int tcp set global chimney=enabled. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. Share. org launches tf2pickup. 0227272;cl_interp_ratio 1. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". // good connection: //. your console will then show cl_interp as 0. ago. Team Fortress 2. Always set cl_interp to 0. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. changing your interp to a high number only makes you worse at spy. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. Backstabs are server-side not client-side so whatever the server thinks you are doing that happens despite you doing something else. 0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. #3. In lmaobox there's a setting for fake lag. There's a section called Shadows. 014. ago. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. I have been looking for different configurations of interp, thanks to some members of the community and I have been able to configure different configurations, some have their pros and cons. exec binds cl_interp 0. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. TF2 looks at 2 numbers and chooses whichever value is higher. Scout Class Tips for TF2To fix it, set cl_interp, to zero and it should default to the lowest possible value. cl_pred_optimize 2. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). 88. This leaves you 2 options to tweak the duration of your interpolation buffer. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. 教学视频 csgo CFG 斗鱼零点 csgo职业哥设置 csgo视频设置 csgo深度优化. The reasoning for the interp is this: the command sets the delay between the server and client. 5 is the actual max btw, setting it. Just the way I like it :3 Anyhow, in this video I show you how to get 15. Idk how it works and how the server decides this but that’s just that. gg So for example default setting for TF2 for interp is “cl_interp . Add A Reply Pages: 1 . When I try to change it back, game tells me that during the game you can not change these settings. cl_updaterate 66. This command is outdone by cl_interp_ratio, you should set it to 0 and use that instead. While it might seem like you stabbed the Medic, they actually. ago. notmartin777 •. Enabling quick switch by default, hud_fastswitch "1". If 2 Spies backstab at the same time, the "cl_interp 0. 01 cl_interp 0 cl_interp_ratio 1 I don't know if the bosses look weird or not with that since I don't play bad maps, but having good net settings is better than fixing this. 5" is. cl_updaterate 66. I don. cl_cmdrate 66. In lmaobox there's a setting for fake lag. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. 01 cl_updaterate 40 rate 35000 tf_mm_custom_ping 100 tf_mm_debug_level 0 lod_TransitionDist -1 r_worldlightmin 0. org launches tf2pickup. If TF2 crashes to desktop after a custom map loading or after picking a class on a custom map, add lighting_ex=high to your modules. brawler Jun 7, 2020 @ 2:55pm. cl_smooth 0 while playing TF2. Mar 30, 2019 @ 2:28am thanks #4. ago. // Generally, meeting both of the following conditions would classify it as a. This is wrong -- frames are used for much more. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. As the name suggests, this patch will simply kick the player out of the game if they attempt to abuse interpolation. 0227272;cl_interp_ratio 1. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. Make sure u put these commands before enter a server. 2, because all it does is adding useless interpolation time. 0152 + cl_interp_ratio 1 is often used for projectile classes but can cause packet loss. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. cl_interp . He was a good 2 Meters ahead of me when I saw his arm go down and somehow kill me. Therefore, your cl_interp setting is incorrect. For interp 0. 01 in my config, respectively. It seems allot of people argue over what this should be for Scout. 01 for lerp 20 type cl_interp 0. 01 cl_updaterate 66 // The tricks to get 1. It worked without the config but it’s. Altering your lerp shouldn't affect your framerate or internet - it will however make the common infected's movement choppy. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. I'm not a mod but r/TF2 and r/TF2fashionadvice. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. If you're experiencing trouble, use this. It is often used in conjunction with auto-backstab, which is actually cheating . 10. As long as you're overriding individual settings, you'll be good. 05; cl_interp_ratio 2" // This is the safest "comp" setting. Go to Steam > Library > Right-click on TF2 select Manage and press Local files, go-to the folder tf > cfg and put my autoexec. 4. I do not really fancy the adding to each class same interp command over and over. The tickrate is set to 66 in CSS, DoD S and TF2. Hello! This tutorial is more for people who are newer to spy or don't play him as often. // display, they are useless. cl_interp_ratio - клиент хочет интерполировать игровой мир, используя не более:. #3. 1,126. Current Favorites. What should Cl_interp be set to TF2? cl_interp should (almost always) be 0, as this will ensure that your client is tuned to the precise update rate of the server. Tried without the - and I dont know what am I doing wrong. 01 //cl_updaterate 40. After nine years in…If you’re not getting prediction errors, cl_smooth does absolutely nothing. 4, 1. default cl_interp_ratio = 2. 033. # – quote. 0:00 / 4:14 Is Cl_interp 5 actually viable? | TF2 ErebusX 367 subscribers Subscribe 13K views 1 year ago I decided to visit Brazil and play TF2. You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. high ping-cl_interp 0 cl_interp_ratio 2 low ping-// #3 //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . Team Fortress 2. It draws both the hitbox with normal ping, and the one with like 1000 ping. rate 80000. TF2 has extrapolation disabled. 0. Team Fortress 2. i'd just place it in whatever folder in. Team Fortress 2 (TF2) is a popular first-person shooter game. cl_cmdrate 66. That or you use magic: googleActual Info:me bro, mm use ratio 2. This is wrong -- frames are used for much more. If you do not have this file, copy and paste one of the other cfg files in this folder, rename it, and clear it of anything already in it. I've changed some of the default settings on my config but they haven't completely eliminated the problem. The cl_updaterate, cl_interp_ratio, and cl_interp ConVars control interpolation (and lag compensation) in the following relationship. "Thanks a lot! :D I searched for it, followed the first link and basically just did this: Type "rate 25000" into the console Type "cl_updaterate 66" into the console Type "cl_cmdrate 66" into the console And now it's working! Thanks a lot! :D :D You're awesome!"For a good connection, the settings would be: cl_updaterate 66 cl_cmdrate 66 rate 30000 cl_interp_ratio 1 cl_interp 0. Change cl_interp to 0. and you should really have cl_interp 0 or cl_interp 0. cl_interp exploits teach bad habits and will affect your potential negatively; effectively a crutch It won't last forever. cl_interp 0;cl_interp_ratio 1. you can see your lerp by typing net_graph 1, 2, or 3 (i recommend 3) XanderKage (Topic Creator) 12 years ago #8. r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. 035 //Hitscan weapons cl_interp . Establecerlos al azar puede hacer que tu conexión sea peor que con los valores predeterminados. cl interp 0 showing up as 30ms Help i try to use 0lerp (at least the closest thing to that 0. 034 minus ping 20 = 0. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. This man is a smart man. ago. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. This makes you a minuscule target, but this also limits the area you can cover. From what i understand, you shouldnt be using cl_interp_ratio and cl_interp at the same time. cl_interp 0 cl_interp_ratio 2 #1. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat). Demoman. Type in cl_interp to see your current setting. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. cl_smooth 0 while playing TF2. Beginners will have a difficult time using it. this is just you Reply. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. 1. . // misconception is that if any more frames are generated than your monitor can. I wrote them into the launch options like this: -fov_desired 90; -viewmodel_fov 70; -tf_use_min_viewmodels 1; -cl_interp 0. This is because high interp makes it just as difficult for the spy to stab you as it is for you to hit/track their laggy ass. cfg file can help increase the likelihood of hitting a fast-moving enemy. Jul 17, 2017 @ 6:02am Please elaborate. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0. If I play with a low cl_interp value (let's say cl_interp 0,031) what you see is what the servers sees so the ball that I threw will reach you at the right time, so when you swing your bat you'll probably hit the ball. 100 (or 100ms). 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Always round down, so cl_interp_ratio is preferred. Сервера Team Fortress 2 (без специальных модов) генерируют состояние игрового мира 66. dem files play much smoother. cl_cmdrate 67. Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. It depends on your interp settings actually. On the interp_ratio packet loss point, thegeneral source networking wiki page says that it's 2 -> 1, 3 -> 2, etc, rather than that page's 3 -> 1 etc. The cl_interp 0. With this you can easily and safely decrease the interpolation period by setting cl_interp to 0, then increasing the value of cl_updaterate (the useful limit of which depends on server tickrate). 0325; -cl_interp_ratio 1; -rate 97000; -cl_updaterate 66; -cl_cmdrate 66. cfg file can help increase the likelihood of hitting a fast-moving enemy. 2 lerp. ago. 1. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. No cable box. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_updaterate 66 rate 196608 cl_smooth 1 cl_lagcompensation 1 cl_pred_optimize 2 Windows optimizations. No. Most popular values are 1 (equal to cl_interp 0. 2014-06-22 01:59. 03125. 033, but recently i noticed my shots weren't firing as fast as the interp setting so i checked my interp this is what i got cl_interp "cl_interp" = "0. but sometimes the pub servers I go to aren't particularly great (lag server side) so I up the interp on and off. Go to tf2 r/tf2 • by. 01 cl_cmdrate 67 cl_updaterate 67 rate 60000 cl_interp 0. // This is hitscan cl_interp 0. 1 is the default in tf2 combined with cl_interp ratio 2, I use this rarely if it's too much and results in you shooting. A moderate, consistent framerate is much more. Fantastic_Second_870 • 2 yr. 3 ~ ms. Same goes for other classes, but much more noticable. interpolation period = max( cl_interp, cl_interp_ratio / cl_updaterate ) You have cl_interp set to 0 so it is using the other side of the function. cl_interp "0" // Interpolate x seconds from game (0. posted about 4 years ago. 0 Frags. Opt. 0152 second buffer, so if your ping goes out of control, it doesn't. My recommended Interp settings: cl_interp 0. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. 0152 and setting the others the most consistent way. Recent Discussion Reporting Misconduct in the Community 1 stream highlights 13151 Frag Clips Thread 9448 RESUP LAN 3 - LocalHost Philly Sep 30-Oct 1 2023 60 Mouse sensitivity randomly becomes faster mid game 3 worst steam profile 1525 Most of old visuals pack (works on serveme) 26 best pub quotes 1851 Insomnia 71 (7-10/09/23) - incl a TF2. Posts: 7. 1 is pretty safe. You can't change it, it always resets to 1 after you join a server. It's a yes and no, simply hitreg and collision in. You can also use the snapshots_lan module level to get the lowest interp. The bug is more noticeable if cl_interp or cl_interp_ratio is set to a high value. Works fine for me, for both hitscan and projectile weapons. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). To fix it type, cl_interp 0. Settings above are your only option in reducing delay in TF2. I was hoping that someone could help figure out what could be. Team Fortress 2. Unique Visitors. dem files play much smoother. Team Fortress 2 Left for Dead Left for Dead 2 Thirdly, for non technical people, see below, I explain how it works (it's a resume with explications of the link above) :. Share. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. On Windows, this'll look like: Step 1: Right-click on the background of the folder. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 033, while for projectiles/flames 0. ’ Rather than the default values, UsFcs recommends changing cl_interp to 0. 1. Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. Good luck. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. 01 cl_updaterate 67 rate 80000 cl_interp . Qucik and simple. 015625 or 0. 05 This config will help with. You can always grab a network config that lines up with your general internet preformance. . See Scripting. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. I add a script to draw the hitbox closer to the model to my tips. Anyone know what's up? I'm really confused < > Showing 1-9. level 2 · 9 yr. Viewmodel_fov - experiment with this, i find that about 140 is good for my soldier but i use 90 for demo. The worse part of it all is the delay between your actions and the server. 03125 (31~ ms) on 64 tick. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. default cl_interp = . default interp value is 0. rate 80000. cl_smooth 1 while watching TF2 STVs and . cl_cmdrate 1000000 cl_interp 0 cl_updaterate 1000000 (This is also referred to as the 0lerp script, because your net_graph will tell you that you have 0. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. cl_interp 0. 015? Is it because that this is impossible, or is it due to exploits?cl_cmdrate 66 // get from server at this many times per second: cl_updaterate 66 // reduce delay between entity interpolation to minimum, // set to 2 for some room for error: cl_interp_ratio 1 // adjust delay between interpolating entities, set to 0 to use interp ratio: cl_interp 0 // smooth out entities to their new position after a. ago. I'll add that I play mostly on casual servers and i have very good internet in case that helps. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. and it doesnt change my interp to 0. doll Jun 7, 2020 @ 2:57pm. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 007813 in-game) is minimal. A common. 0352 currently Set cl_interp to 0. dem files the game will appear to be choppy. Good luck. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit or miss their hitbox. So you have an antivirus to protect your files and games. For spy, I just stick with . 030303 from below. I typed them in the file and put them in CFG, and all. So since i put some of b4nny's configs in mine, my tf2 has been acting wierd, including laggy sentries. When you open the game next, you can press ~ at any time to open the console. Forums » TF2 Customisation & Support » cl_interp settings. Some older version of those games can have it's tickrate changed, however. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. the default is . TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. royflord. Apparently an experienced sniper told me. cl_interp . the cl_interp / cl_interp_ratio cvars aren't really as abusable as people make it seem, the average tf2 player isn't really expected to be well-versed in how the engine's networking works a very very very common misconception that people have is that they think what they're seeing on their screen is what everyone else is also seeing, just with. e. 020 = 0. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. So first you open up your browser, and then you look below for the shit I was talking about. 033 interp sets the delay to 33ms. This bug can cause the game to register shots incorrectly. cl_smooth 0. I mean, I decided to use Cl_interp 5 and fail a bunch. cl_interp . Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 6 6 cl_cmdrate 66 comments sorted by Best Top New Controversial Q&A Add a Comment. Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the. [deleted] • 6 yr. , is an advantage to players who knows how to use the console. 031 and ratio 2) OFFLINE cl_interp 0 cl_interp_ratio 1. It can be customized to fit different levels of quality and a few other miscellaneous addons for personal preference. [deleted] • 6 yr. yes, spy SHOULD be forced to endure a lot to get into backstab position. AVDITOR. vai no menu iniciar e dps digita gpedit. EggplantCider 7 yr. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. cl_cmdrate and cl_updaterate should be 66 - the maximum vanilla server tickrate. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).